League of Legends patch 11.12 official notes lastly brings reworked Dr. Mundo and big adjustments to Aphelios


League of Legends patch 11.12 is lastly right here, and Riot Video games will lastly be introducing the reworked Dr. Mundo together with different important champion updates.

Dr. Mundo’s rework was one of the anticipated updates for the League of Legends group in Season 11. Riot appears to have overhauled a whole lot of his package, and he will certainly be feeling like a brand new champion as soon as the replace goes reside.

Furthermore, Aphelios is in for lots of stability updates as effectively, together with Draven, Gnar, and Hecarim.

League of Legends gamers in search of an in depth description of the patch can search for Riot’s official web site.

Nevertheless, for a short overview, listed here are all the most important highlights.

League of Legends patch 11.12 official notes

1) Champion

Rework: Dr. Mundo

Passive – Goes The place He Pleases

  • Dr. Mundo resists the subsequent immobilizing impact that hits him, as a substitute dropping present well being and dropping a chemical canister close by. Dr. Mundo can choose it up by strolling over it, restoring a portion of most well being and decreasing this passive’s cooldown. Enemies shifting over the canister destroy it
  • Dr. Mundo additionally has elevated well being regeneration primarily based on his most well being

Q – Contaminated Bonesaw

  • Dr. Mundo throws an contaminated bonesaw, dealing magic injury to the primary enemy hit primarily based on their present well being and slowing them

W – Coronary heart Zapper

  • Dr. Mundo electrocutes himself for a number of seconds, dealing persistent magic injury to close by enemies and storing a portion of harm he takes as gray well being. On the finish of the period, Dr. Mundo offers a burst of magic injury to close by enemies and heals his gray well being if an enemy is hit (heal lowered if solely minions or monsters are hit). Dr. Mundo can recast Coronary heart Zapper to finish its results early

E – Blunt Drive Trauma

  • Passive – Dr. Mundo has bonus assault injury, growing primarily based on his lacking well being
  • Lively – Dr. Mundo slams his “medical” bag into an enemy, dealing bodily injury primarily based on his lacking well being. If the enemy dies they’re swatted away, dealing this capacity’s minimal injury to enemies they cross by means of

Final – Most Dosage

  • Dr. Mundo pumps himself with chemical compounds, immediately therapeutic a p.c of his lacking well being. He then heals a portion of his most well being over an extended period, gaining bonus motion pace and assault injury whereas therapeutic

Aphelios

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Magic resist: 26 to 30

AD progress: 2.4 to a few

Q – Severum, the Scythe Pistol

  • Most variety of assaults: six (+one per 33 p.c bonus assault pace) to 6 (+one per 50 p.c bonus assault pace)
  • On-hit injury: 10 to 30 (+21 to 30 p.c bonus AD) to 10 to 40 (+20 to 35 p.c bonus AD)
  • Therapeutic from primary assaults: three to twenty p.c (degree one to 18) to a few to 10 p.c (degree one to 18)
  • Therapeutic from spells: three to twenty p.c (degree one to 18) to 9 to 30 p.c (degree one to 18)

Q – Crescendum, the Chakram

  • Sentry injury: 25 to 85 (+35 to 50 p.c bonus AD) to 31 to 100 (+40 to 60 p.c bonus AD)

Draven

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Q – Spinning Axe

  • Bonus injury: 35/40/45/50/55 (+65/75/85/95/105 p.c bonus AD) to 40/45/50/55/60 (+70/80/90/100/110 p.c bonus AD)

Gnar

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Assault injury: 59 to 57

Hecarim

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Armor: 32 to 35

Q – Rampage

  • Injury ratio: 75 p.c bonus AD to 85 p.c bonus AD

Illaoi

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Mana progress: 40 to 50

Jarvan IV

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W – Golden Aegis

  • Cooldown: 12 seconds to 9 seconds

Kai’Sa

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Q – Icathian Rain

  • Cooldown: 8/7.5/7/6.5/6 seconds to 10/9/8/7/6 seconds

Malphite

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W – Thunderclap

  • On-hit injury: 10/20/30/40/50 (+10 p.c armor) to fifteen/25/35/45/55 (+15 p.c armor)

Rammus

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W – Defensive Ball Curl

  • Base bonus armor: 30 to 40

R – Hovering Slam

  • Cooldown: 130/110/90 seconds to 110/95/80 seconds

Nasus

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Passive – Soul Eater

  • Life steal: 12/18/24 p.c (degree 1/7/13) to 10/16/22 p.c (degree 1/7/13)

Renekton

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Q – Cull the Meek

  • Non-champion therapeutic: 3/4/5/6/7 (+4 p.c bonus AD) to 2/3/4/5/6 (+three p.c bonus AD)
  • Empowered non-champion therapeutic: 9/12/15/18/21 (+12 p.c bonus AD) to six/9/12/15/18 (+9 p.c bonus AD)

Talon

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W – Rake

  • Preliminary injury: 45/60/75/90/105 (+55 p.c bonus AD) to 40/50/60/70/80 (+40 p.c bonus AD)
  • Return injury: 45/70/95/120/145 (+70 p.c bonus AD) to 50/80/110/140/170 (+80 p.c bonus AD)

Udyr

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R – Phoenix Stance

  • Cone injury: 60/110/160/210/260/310 (70 p.c AP) to 50/95/140/185/230/275 (80 p.c AP)

Varus

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W – Blighted Quiver

  • Most bonus injury from goal’s lacking well being: 10/8/14.4/18/21.6/25.2 p.c to 9/12/15/18/21 p.c

Wukong

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Assault injury progress: 4 to three.5

Q – Crushing Blow

  • Injury ratio: 50 p.c bonus AD to 45 p.c bonus AD

Ziggs

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Q – Bouncing Bomb

  • Base injury: 85/130/175/220/265 to 85/135/185/235/285

R – Mega Inferno Bomb

  • Missile pace: 1,550 to 2,250 (minimal 1.2 seconds journey time)

2) Bug fixes and quality-of-life adjustments

  • Recolored Conventional Karma’s capacity VFX
  • Battlecast Skarner’s VO when he purchases Frostfire Gauntlet has been restored
  • Mounted Warden’s Mail and Randuin’s Omen’s tooltips to correctly rely blocked injury from their Rock Stable passives
  • Black Cleaver now correctly seems within the motion tab of the in-game store
  • Gragas’ W – Drunken Rage now correctly triggers Manaflow Band and Tear of the Goddess
  • Poppy’s W – Steadfast Presence now correctly works in opposition to Stridebreaker’s Halting Slash passive
  • Trundle’s Passive – King’s Tribute not triggers if he’s close to the Baron a number of seconds after it spawns
  • Lifeless allies can not stack Demolish with the participant in opposition to the identical turret

3) Upcoming skins and chromas

Skins

  • Pool Occasion Braum
  • Pool Occasion Sett

Chromas

  • Pool Occasion Braum
  • Pool Occasion Sett




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