Teamfight Techniques patch 11.15 official notes introduce Set 5.5 Reckoning: Daybreak of Hope


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Teamfight Techniques patch 11.15 will likely be seeking to convey the “Sentinels of Mild: occasion to the League of Legends-based board recreation.

The replace will likely be known as “Daybreak of Hope, and the devs will likely be seeking to introduce a ton of adjustments to the sport in celebration of the occasion.

Teamfight Techniques followers searching for an in depth description of the patch can lookup Riot’s official web site.

Nonetheless, for a short overview, listed below are all the key highlights.

Teamfight Techniques patch 11.15 official notes

Set 5.5 Mechanics

  • Lowered the common variety of bonus Orbs barely
  • Elevated small Orbs common worth from 2.54 to 3 gold
  • Small Orbs containing two one-cost champs adjusted to 3 one-cost champs
  • Small Orbs containing one two-cost champ modified to at least one two-cost champ and one gold
  • Small Orbs containing two gold modified to 3 gold
  • Medium Orbs common worth: 5.72 to five.6 gold
  • Medium Orbs now have an opportunity to include three-cost and a two-cost drop
  • Medium Orbs containing Neeko and two-cost champ modified to Neeko, two-cost champ, and one gold
  • Gold Orbs can now drop the Tome of Traits
  • Gold Orbs containing Spatula and Neeko’s Assist drop charge lowered barely
  • Minimal objects obtained at the moment are 10 parts and one Radiant Merchandise after the Stage 4-7 Raptor Spherical

Armories have obtained a number of changes, just like the constant return of the Stage 4-2 Armory.

  • Stage 2-2 Armory has two customary parts
  • Stage 3-2 Armory moved to 3-6
  • Stage 3-6 Armory accommodates a complete of 5 Radiant objects
  • Stage 4-2 Armory is assured as both two parts, three parts, or three parts, and one particular merchandise
  • Stage 5-2 Armory is much less doubtless and can by no means include parts
  • Stage 6-2 and 7-2 Armories remained unchanged

A complete of three adjustments have been utilized to Carousels.

  • Stage 5 Carousel can now typically include emblems
  • Stage six carousels can include full objects
  • Stage six carousels can include emblems

Set 5.5 champions and traits

New Traits

  • Akshan: Ranger and Sentinel
  • Gwen: Mystic and Inanimate
  • Fiddlesticks: Mystic, Abomination, and Revenant
  • Galio: Draconic, Sentinel, and Knight
  • Irelia: Legionnaire, Sentinel, Skirmisher
  • Miss Fortune: Forgotten and Cannoneer
  • Lucian: Sentinel and Cannoneer
  • Rakan: Sentinel and Renewer
  • Pyke: Sentinel and Murderer
  • Olaf: Sentinel and Skirmisher
  • Senna: Sentinel and Cannoneer
  • Tristana: Hellion and Cannoneer

Abomination rework

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Picture through Riot Video games
  • Ally deaths required to lively the Monstrosity was lowered from three to 2
  • The Monstrosity offers 150/200/250 magic harm within the space the place it stops charging
  • Lifesteal for the Monstrosity was elevated from 40 to 60 %
  • The Monstrosity lifesteal now not scales off of AP
  • Period of the Monstrosity Enrage spell was elevated from three to 5 seconds
  • Armor and magic resistance for the Monstrosity was lowered from 40/65/75 to 40/50/60
  • Well being of the Monstrosity was elevated from 1,000/1,600/2,200 to 1,200/1,700/2,100
  • Assault harm for the Monstrosity was lowered from 100/140/180 to 70/80/90
  • The Monstrosity’s well being per star stage was elevated from 100/160/220 to 120/170/210
  • Assault harm for the Monstrosity per star stage was lowered from 10/14/18 to 7/8/9

Forgotten rework

The Forgotten trait (2/4/6/8) was additionally reworked as a result of removing of Shadow objects in Set 5.5. Champions inside the Forgotten trait acquire bonus assault harm and talent energy.

Every victorious fight they take part in will increase the bonus by 10 %, stacking as much as 5 occasions.

Different adjusted traits

  • Murderer crucial strike probability: 10/30/60 to twenty/40/75 %
  • Murderer crucial strike harm: 25/55/90 to 30/60/100
  • Brawler six added with Well being of 400/1,000/1,800
  • Dawnbringer most well being heal lowered from 30/60/90/130 to 30/55/80/120 %
  • Dawnbringer therapeutic ticks: 10/20/25/30 to 10/15/20/25
  • Dawnbringer harm amp per proc: 12 to 10 %
  • Draconic common worth of three trait eggs: 3.25 gold to three.14 gold
  • Draconic common worth of 5 trait golden eggs: 9.25 gold to seven gold
  • Hellion adjusted to (2/4/6/8). Assault Velocity modified to five/30/75/150 %
  • Ironclad armor: 35/85/170 to 30/70/125
  • Mystic 5 added. Magic Resist: 40/100/200 to 40/80/150/250
  • Nightbringer defend most well being scaling: 30/60/90/140 to 30/60/100/250
  • Nightbringer bonus: 20/30/40/50 to twenty/30/40/80 %
  • Ranger six added. Assault Velocity: 75/180/400
  • Redeemed AP/Armor/MR: 30/55/95 to twenty/35/75
  • Revenant 5 added. Revive with 10/30/60/one hundred pc well being, taking and dealing 25 % extra harm upon revival
  • Skirmisher defend most well being scaling: 25/45/75 to twenty/40/one hundred pc
  • Skirmisher bonus assault harm every second: 3/6/12 to three/5/15
  • Spellweaver beginning capability energy: 25/55/85 to 25/55/one hundred pc
  • Spellweaver capability energy per stack: 2/5/8 to 2/5/10

One-cost Set 5.5 champion adjustments

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Picture through Riot Video games
  • Aatrox: Armor and magic resist elevated from 30 to 35
  • Leona: Mana nerf from 0/60 to 0/80
  • Leona: Photo voltaic Barrier harm discount lowered from 30/60/250 to 30/50/200

Two-cost Set 5.5 champion adjustments

  • Hecarim: Most mana nerf from 40/90 to 75/125
  • Hecarim Spirit of Dread harm elevated from 250/350/500 to 200/400/600
  • Hecarim Spirit of Dread therapeutic adjusted from 250/350/500 to 350/350/350
  • Sejuani is a Brawler along with Nightbringer and Cavalier
  • Syndra: Well being elevated from 550 to 600
  • Syndra: Items grabbed with Drive of Will at the moment are untargetable
  • Syndra: Drive of Will harm lowered from 300/400/600 to 250/350/600
  • Varus: Well being elevated from 550 to 600

Three-cost Set 5.5 champion adjustments

  • Ashe: Assault harm lowered from 65 to 60
  • Ashe: Mana nerf from 50/90 to 50/100
  • Ashe: Enchanted arrow harm adjusted from 300/450/750 to 300/450/650
  • Ashe: Now not has Verdant trait
  • Lulu: Assault velocity elevated from 0.6 to 0.7
  • Nocturne: Assault velocity elevated 0.85 to 0.9
  • Nunu: Mana adjustment from 0/75 to 30/90
  • Zyra: Greedy Roots harm lowered from 200/350/650 to 200/300/575
  • Zyra: Greedy Roots stun period lowered from 2/2.5/3 to 1.5/2/2.5 seconds

4-cost Set 5.5 champion adjustments

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Picture through Riot Video games
  • Aphelios: Assault harm lowered from 75 to 65
  • Aphelios most mana nerfed from 0/90 to 0/150
  • Aphelios: Darkish Vigil assault harm scaling elevated from 140/150/180 to 400/425/500 %
  • Aphelios: Darkish Vigil base harm elevated from 125/150/300 to 150/200/400
  • Aphelios: Darkish Vigil variety of targets buffed from 4/4/8 to five/5/10
  • Diana: Well being elevated from 650 to 750
  • Diana: Assault harm elevated from 55 to 75
  • Diana: Assault velocity elevated from 0.65 to 0.7
  • Diana: Mana buff from 80/160 to 70/140
  • Diana: Moonfall harm elevated from 250/350/1,500 to 300/450/2,000
  • Jax: Well being elevated from 900 to 1000
  • Vel’Koz: Well being elevated from 650 to 700

5-cost Set 5.5 champion adjustments

  • Garen: Trait modified from God-King to Victorious
  • Garen: Mana nerf from 40/100 to 100/180
  • Garen: God-Lion’s Justice most well being share harm elevated from 20/25/200 to 25/30/200 %
  • Garen: God-Lion’s Justice defend most well being % elevated from 35/45/200 to 40/55/200 %
  • Garen: God-Lion’s Justice defend period elevated from 4 to 5 seconds
  • Heimerdinger: Injury adjusted from 500/650/7,777 to 450/650/3,333
  • Kayle: Ascension One true harm lowered from 90/100/1,000 to 80/90/1,000
  • Kayle: Now not has Verdant trait
  • Teemo: Beginning mana buff adjusted from 0/60 to 30/60

Gadgets

Adjustments to emblem parts have been utilized following the removing of Shadow objects. A complete of 5 objects have been additionally reworked or given an added bonus.

  • Hellion emblem: Made with Bow and Spatula
  • Cavalier emblem: Made with Vest and Spatula
  • Dragon’s Claw Reworked: Grants 200 bonus magic resistance (together with parts). On being hit by magic or true harm from a capability, launch a fireball on the capability’s caster that offers magic harm equal to 30 % of their most well being (one-second cooldown)
  • Hand of Justice Reworked: The holder beneficial properties each of the next—+10 AD and +10 AP, and talents heal for 10 % of the harm dealt. At first of every planning part, considered one of these buffs is elevated to 40 %
  • Infinity Edge: Added impact grants +10 % crucial strike harm
  • Titan’s Resolve Reworked: Stacks are granted on assault relatively than on crit. Assault harm and talent energy per stack lowered from three to 2
  • Entice Claw: Renamed Banshee’s Claw
  • Banshee’s Claw Reworked: When fight begins, the holder and all allies inside one Hex in the identical row acquire a defend that blocks the primary enemy’s capability. It is usually now not a Distinctive merchandise.
Edited by Sijo Samuel Paul




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